Av rating:
Total votes: 34
Total comments: 7


Andrew Clarke
Selling Software
27 March 2008

In some ways, wanting to make a living as a Software tool writer is like wanting to be a professional rock star or footballer. The success-stories are more visible than the others. Here, Andrew Clarke salutes the others and explains some of the pitfalls. Despite everything, he is always keen to wish anyone luck who wants to give it a try.

One of the best programmers that I ever recruited dropped the bombshell after a year's harmonious association, announcing that he was leaving to start up his own company, selling software.

It wasn't the first time such a thing had happened but I became distressed, not just because I was losing a good programmer, but because the guy had become a friend, and I could see his fate just as clearly as if I were Madame Mim and her tea leaves.

The more I pleaded, the more obdurate he became.

"This software you're selling; is it selling well at the moment?" I asked

"We haven't written it yet, but we're sure it is going to be popular"

"Have you got a business plan?"

"Eh? What's that?" Pause. "Andrew, are you all right?"

(Cue strange music, the screen goes watery)

I was not dead or apoplectic, just lost in reverie. It was twenty-seven years ago that I first became what is now called a 'software tool vendor'. I'd built one of the early CP/M-based microcomputers. They came as a 'kit' - just a whole lot of PCBs, components and a pile of chips – because assembled, working micros were too expensive for an individual to buy. When the beast finally fired into life, a few months later, I knew a great deal about the way it worked. CP/M was the only operating system around and Microsoft Basic about the only language. I was a typical user: I filled the floppy drive with a great deal of work and didn't do backups properly (backups with only one floppy disk, and nothing else, are problematic). I then accidentally deleted the contents of the disk.

In a frenzy of despair and worry, I wrote a fairly simple utility that 'undeleted' the files I'd deleted. After a long struggle with the machine, I had it working, and became pretty handy with assembler code in the process. I was so pleased with it that I gave it away free to the CP/M users group.

I quickly realized that it was very popular.

I had stumbled on a simple secret of success. This program had all the virtues of successful utility software in that it solved the problem of guys in a crisis with a thick wallet. I was also the first to turn this particular, simple process into a product that anyone could use. Quickly, I tidied up my public-domain code and started to market it via a friend who owned a local computer franchise. In those days, it was a simple matter of buying advertising space in the PC magazines; there were only two of them in the UK at the time.

The resulting success of this code kick-started me into an IT career, and very soon I had a software house with a staff of twenty, writing and selling all manner of software products such as payroll systems, customer databases, and accounting packages. It all seemed terribly easy.

It wasn't.

Have you ever played a computer game where you stand there and ghastly slavering monsters come charging at you out of nowhere, one after another, making blood-curdling noises? You are required to stand there killing them one after another. I can't play them: it is just too much like the real life experiences of a successful software vendor.

These slobbering, warty monsters come with ghastly inscriptions such as VAT Inspector, Solicitor, Competitor, Employee, Journalist and Taxman tattooed on their receding foreheads. Nobody really likes success in others, least so the public-sector employee. These creatures employ subtle malice to cause stress and create havoc.

On top of that, one has to contend with the notoriously cyclic nature of the IT industry. Everyone remembers the good times in IT. The good times are wonderful. I shall never forget, at one Computer Exhibition, looking up from our stand at the sea of faces, cheeks aglow, firmly intent on buying our software. We had to press friends and relatives into manning the stand to take all the money.

Few people, however, remember the bad times. But they come with the inevitability of the grim reaper. At the same exhibition centre, a year or two later, we had to pretend to talk to each other on the stand to maintain the illusion of vibrancy and cheerfulness; the occasional punter who drifted past could not even be persuaded to accept the software for free.

One friend of mine, an IT contractor, came up with an interesting solution to the "bad times". He trained as a butcher as well as a programmer, and just switched careers on every downturn. However, it is far from easy for a Software Vendor, with a large wages bill, to ride the wave.

(Cue strange music, the screen returns to normal)

"Oh, I'm OK," I said coming back from my reverie, and blinking at my best programmer, and friend, who'd just told me he was leaving.

He looked at me expectantly. "Well, what do you think?" he asked. "After all, you've done it."

"Bless you and good luck" I said, shaking him by the hand. "There will be a job here for you if it doesn't work out."

I almost said "…when it doesn't work out", but checked myself just in time.

I knew from experience that this was something that any good programmer had to get out of his system. There is a deep-set fallacy that if software is well-written, and full of features, then it will sell. This is like saying that a well-performed song will get to the top of the singles chart by sheer merit. The analogy is fairly close, because in both cases one has to hit the zeitgeist, the spirit of the age. Quality helps one's chances, but is, by itself, insufficient.

I keep in touch with some of my contemporaries, who once ran successful companies, writing and selling software tools. One breeds racehorses with only moderate success; another is trying to get a local television station off the ground; another is a consultant with a large ISV. None of them are still in the business. One of my friends, who once made good money from writing and selling software tools, confessed to me that once he counted up all the hours he'd spent, he worked out that he'd have earned more money babysitting.

I keep wondering why I even think about developing software 'on spec'. I suppose it is the giddy, unforgettable excitement when that one application in the ten that you write takes off. But easy it isn't.

Anyone who is, or has been, in the business of software, whether they are programmers, product managers, development managers, marketeers and project managers  should have a look at what Joel Spolsky and Neil Davidson are doing with Business Of Software. Registration for Business of Software 2008 will open on April 14th. It will be held in Boston MA on September 3rd-4th. Neil's Blog will keep you up to date.



This article has been viewed 5725 times.
Andrew Clarke

Author profile: Andrew Clarke

Andrew Clarke has been developing software applications for over 25 years. He is a database expert, but has a particular interest in website-publishing and ECommerce. He recently worked with the first two winners of the 'Apprentice' program at Amstrad, creating various business applications, and since worked with Tim Campbell setting up the 'Bright Ideas Trust'. He also subedits and reviews articles for Simple-Talk.

Search for other articles by Andrew Clarke

Rate this article:   Avg rating: from a total of 34 votes.


Poor

OK

Good

Great

Must read
 
Have Your Say
Do you have an opinion on this article? Then add your comment below:
You must be logged in to post to this forum

Click here to log in.


Subject: Software products
Posted by: Will Rayer (not signed in)
Posted on: Wednesday, April 02, 2008 at 9:13 AM
Message: I agree 100% the path of the Tool developer / Indie developer / micro ISV / Shareware developer (or whatever you want to call it) might look easy but it's not. Personally I have spent over 10 years on my product (http://www.ubercode.com/) and it is very difficult to grow to the stage where I can work on it full time. This is very frustrating :) Also I personally know a few small software businesses that have made a living selling products but none have made a major success at it. I know consultants can do well but that's a different type of business.

One thing that helps a lot is sharing experiences with other indie developers. I have been to the European shareware conference (http://www.euroconference.org/) and it's good to see other developers have made viable businesses selling software.

Finally it would be great if you could give a few hints as to how to be successful, rather than telling us how difficult it is. I already know it's difficult :) but I want to know how to make it more successful. Anyway thanks for an interesting article!

Subject: Agree with Will Rayer's comments
Posted by: John Barnett (not signed in)
Posted on: Wednesday, April 02, 2008 at 2:01 PM
Message: I started off needing to find out how to document Access databases, as I "inherited" some from previous colleagues that just weren't written in an easily maintainable way.
I wrote some code to document the innards of it, then enhanced it over time and turned it into MDB Doc, which was initially a freeware app from my website.
Feedback from across many parts of the globe has been very positive.

I really don't have the time to work on it full time, nor do I expect the volumes of registrations to give enough money to support me, so I kept it freeware. For personal reasons, I've recenty switched it to completely open source and published it on SourceForge (http://mdbdoc.sourceforge.net/ for anybody who is interested).

Subject: Ahh the memories...
Posted by: Paul Scotchford (Brisbane, Australia) (not signed in)
Posted on: Wednesday, April 02, 2008 at 4:34 PM
Message: Yes Andrew, I did the same with CP/M and Basic in the early 80's. Its a whole lot different today, some ways good some ways bad. But to find that magic product that everyone wants to buy from you and make a bucket of money is the hardest thing. I've seen some superb products written by very clever people, but alas they have not made it to the wider market... Thanks for your great story.
Cheers
Paul

Subject: proverb
Posted by: Anonymous (not signed in)
Posted on: Thursday, April 03, 2008 at 8:31 AM
Message: an old computer proverb

There are many walls to bang your head against before you reach the pillow -i was writing code till 3am - and it was still wrong.

Subject: Learn to sell software, not write it
Posted by: Anonymous (not signed in)
Posted on: Thursday, April 03, 2008 at 11:04 PM
Message: The problem with developers is that they think because they are smart and can create something that is "full of features" that it will sell. That's not the way the world works.

It doesn't matter how smart you are or what you create, if you do not have top-class sales skills, you are dead. You will either fail, be bought out by someone who CAN sell, or go to work for someone with a better software BUSINESS.

If I were to start over, I would train to become both a great marketer and a great salesman instead of a developer. In war, there are people who make bullets and people who shoot bullets. Salesmen shoot bullets; you just make them.

Subject: Cool article
Posted by: me.comment (not signed in)
Posted on: Monday, April 07, 2008 at 3:53 PM
Message: I've had a very slight desire to go down this road but had this feeling it would be a LOT more work then I ever dreamed of. Thanks for reassuring me! :)

Thanks Andrew-good stuff as always.

Subject: i like it
Posted by: Anonymous (not signed in)
Posted on: Thursday, May 15, 2008 at 5:41 AM
Message: its a good thing

 


















Alan Kay: Geek of the Week
 The development of Object-oriented programming, the windowing User-interface, Ethernet and the Laptop... Read more...

Simon Sabin Says SQLBits
 SQLBits is the largest SQL Server conference in Europe. Because it is held on a Saturday, and is free,... Read more...

Level Playing Field
 The Federal Government in the States accepts tenders for their IT projects from a wide-range of... Read more...

Simon Peyton Jones: Geek of the Week
 Simon Peyton Jones is a Principal Researcher at Microsoft Research’s lab in Cambridge. Although he is... Read more...

Craig Newmark: Geek of the Week
 Occasionally, readers of Simple-Talk will ask quizzically if the 'Geek of the Week' that the editors... Read more...

Linus Torvalds, Geek of the Week
 Linus Torvalds is remarkable, not only for being the technical genius who wrote Linux, but for then... Read more...

Driving up software quality - the role of the tester
 Have you ever wondered what a software tester does? Helen Joyce, test engineer at Red Gate software... Read more...

Coming Out as a Cancer Survivor - A Guide for Software Developers
 A personal perspective on the responsibilities of a cancer-surviving software developer Read more...

The Computer that Swore
 Database Developers occasionally get crazy ideas into their heads. Phil Factor should know; He... Read more...

Bad CaRMa
 From hope and euphoria, to desperation, firings and the ultimate demise of a company. Tim Gorman charts... Read more...

Over 150,000 Microsoft professionals subscribe to the Simple-Talk technical journal. Join today, it's fast, simple, free and secure.

Join Simple Talk